December 14-16 @ 3rd IEEE International Conference on AIVR 2020 in Utrecht, The Netherlands.
Realistic representation of digital humans in AR/VR applications is only made possible with the capture of high-quality data and appropriate rendering techniques.
While capturing of accurate and relightable data is required to produce assets for realistic avatars, we also need real-time performance capture to ensure success of applications like teleconference and teleportation.
On the other side, rendering of photo-real humans is even more important to the immersive experience in virtual scenes. This workshop provides a platform to share some of the most advanced human face/body capturing systems from pore-level high resolution capture to rapid motion capture along with the art of data processing.
It will also cover novel rendering along with environment lighting estimation techniques required in AR/VR, like neural rendering.
We expect that the workshop will inspire novel ideas based on current practices in the field of rendering realistic digital humans and accelerate the hardware and software development in the same field.
A major goal of this workshop will be to bring researchers potential collaboration opportunities. It will also provide a good introduction for researchers that are interested and want to start their
research in the field.
Website for the edition 2020 is online!
The workshop will take place during the IEEE 3rd International Conference on Artificial Intelligence & Virtual Reality (AIVR 2020).
Check the conference website for relevant information
Authors are invited to submit a maximum 4 pages technical workshop paper in double-column IEEE format following the official IEEE Manuscript Formatting guidelines.
All submissions will go through a double-blind peer-review process. Authors of accepted papers are expected to attend the conference and present their paper at the workshop.
All the papers should be submitted using EasyChair website under the track of "IEEE AIVR 2020 - Workshop on From Capture to Rendering of Digital Humans for AR/VR" (online soon !).
The topic should includes but not limited to:
Capture systems (hardware / software)
Creation of Digital Humans
Rendering of Digital Humans
AR/VR experience with Digital Humans
Anything related to Digital Humans
Accepted workshop papers and special session papers will be published in the conference proceedings by IEEE Computer Society Press and included in the IEEE Xplore Digital Library.