December 14-18 @ 3rd IEEE International Conference on AIVR 2020 in Utrecht, The Netherlands.
Realistic representation of digital humans in AR/VR applications is only made possible with the capture of high-quality data and appropriate rendering techniques. While capturing of accurate and relightable data is required to produce assets for realistic avatars, we also need real-time performance capture to ensure success of applications like teleconference and teleportation. On the other hand, rendering of photo-real humans is even more important to the immersive experience in virtual scenes. This workshop provides a platform to share some of the most advanced human face/body capturing systems from pore-level high resolution capture to rapid motion capture along with the art of data processing. It will also cover novel rendering along with environment lighting estimation techniques required in AR/VR, like neural rendering.
After a successful first edition, we are excited to present a second edition of the workshop. We expect that this event will inspire novel ideas based on current practices in the field of rendering realistic digital humans and accelerate the hardware and software development in the same field. A main objective for this workshop is to bring researchers potential collaboration opportunities. It will also provide a good introduction for researchers interested in the field.
[06/01/2020] Website for the edition 2020 is online!
The workshop will take place during the IEEE 3rd International Conference on Artificial Intelligence & Virtual Reality (AIVR 2020). Due to the COVID-19 situation, the conference and the workshop will be held fully online. Check the conference website for relevant information
Authors are invited to submit a maximum 4 pages technical workshop paper in double-column IEEE format following the official IEEE Manuscript Formatting guidelines.
All submissions will go through a double-blind peer-review process. Authors of accepted papers are expected to attend the conference and present their paper at the workshop.